SylabUZ
Nazwa przedmiotu | Graphics design |
Kod przedmiotu | 03.1-WA-P-GraDes-S22 |
Wydział | Wydział Artystyczny |
Kierunek | WA - oferta ERASMUS / sztuki plastyczne |
Profil | - |
Rodzaj studiów | Program Erasmus pierwszego stopnia |
Semestr rozpoczęcia | semestr zimowy 2023/2024 |
Semestr | 2 |
Liczba punktów ECTS do zdobycia | 6 |
Typ przedmiotu | obieralny |
Język nauczania | angielski |
Sylabus opracował |
|
Forma zajęć | Liczba godzin w semestrze (stacjonarne) | Liczba godzin w tygodniu (stacjonarne) | Liczba godzin w semestrze (niestacjonarne) | Liczba godzin w tygodniu (niestacjonarne) | Forma zaliczenia |
Ćwiczenia | 30 | 2 | - | - | Zaliczenie na ocenę |
Main purpose of the class is to introduce students with the basics of graphic design. Students learn to create graphic compositions and projects focused on keeping balance between content and form. Students learn the importance and rules of typography in graphic projects, operating with visual codes, icons, logos and symbols. During classes students develop the ability of building and self managing the project, creative thinking and undertaking deliberate design choices. The workflow anticipate managing the project through every part of creating process from sketch to final - digital form and mock-ups.
Basic computer skills, basic skills in graphic design tools (Adobe Photoshop, Adobe Illustrator)
The tasks are mainly oriented on creative using of the typography. Students create symbols and logos associating with the words it represents. Purpose of the task is to create graphic simplification while maintaining legibility and meaning of the word represented by a graphic symbol. Students are using their skills representing chosen word in four categories: 1.illustration, 2.gesture 3.glif 4.object, developing skills of creation the graphic synthesis.
Students are obligated to complete the tasks using on theoretical basics of graphic design given in form of presentations, visual references, inspirations and examples followed by short lectures. The tasks should be accomplished by completing following steps: establishing general idea of the project, making manual sketches, digitization in graphic design software. Students consult the project each week individually, which allows them to dive into process of creative thinking and making adequate design choices. The last stage of the project is to create the mockup board delivered in digital file.
Opis efektu | Symbole efektów | Metody weryfikacji | Forma zajęć |
In order to pass the classes student needs to:
- attend the class
- complete and deliver the tasks in digital form
- be active and prepared for weekly consultations.
1.Graphic Design Rules: 365 Essential DOS and Don'ts, Sean Adams, PRINCETON ARCHITECTURAL PR, 2020
2. Adobe Photoshop Classroom in a Book, Conrad Chavez and Andrew Faulkner, 2021
3. Grid systems in graphic design: A visual communication manual for graphic designers, typographers and three dimensional designers, Josef Müller-Brockmann, 1996
https://99designs.com/blog/tips/typography-design/
https://medium.com/product-design-ux-ui/26-digital-typography-rules-for-beginners-a04c6a5aaff3
Zmodyfikowane przez dr Konrad Juściński (ostatnia modyfikacja: 20-04-2023 11:35)