SylabUZ
Nazwa przedmiotu | Computer Graphics |
Kod przedmiotu | 06.9-WM-ER-IB-33_18 |
Wydział | Wydział Mechaniczny |
Kierunek | WM - oferta ERASMUS |
Profil | - |
Rodzaj studiów | Program Erasmus |
Semestr rozpoczęcia | semestr zimowy 2023/2024 |
Semestr | 1 |
Liczba punktów ECTS do zdobycia | 5 |
Typ przedmiotu | obowiązkowy |
Język nauczania | angielski |
Sylabus opracował |
|
Forma zajęć | Liczba godzin w semestrze (stacjonarne) | Liczba godzin w tygodniu (stacjonarne) | Liczba godzin w semestrze (niestacjonarne) | Liczba godzin w tygodniu (niestacjonarne) | Forma zaliczenia |
Wykład | 30 | 2 | - | - | Zaliczenie na ocenę |
Laboratorium | 30 | 2 | - | - | Zaliczenie na ocenę |
To make students aware of contemporary computer graphics (CG) technology, including the CG applications and SDKs. Understanding of CG related terminology and basic functionalities of CG systems.
Introduction to computer science
Human factors. Visual perception. Creator and consumer of computer graphics content, CG models.
Introduction to computer graphics technologies. Input/Output devices. Color models. Digital images. Sample CG applications in education, entertainment, architecture, science and human care. Scientific visualization.
Raster graphics. Digital raster images. Preparation of raster images. Desk-Top Publishing and pre-press. Processing raster images.
Fractals in computer graphics, theory and applications.
Vector graphics. Computer graphics and vector models. Interpolation and interpolators. Hierarchical structure of graphics objects. Graphics rendering pipeline. 3D scene construction algorithms. Computer Aided Design. Manipulation of 3D vector objects, 3D scene representation, shading and shadows.
Photo-realistic techniques. Ray Tracing and Radiosity, Environmental Mapping and Image-Based Rendering. Stereoscopic rendering.
Review of available software tools for computer graphics.
Laboratory tasks are meant to be solved in a given time. All tasks cover design, creative use of digital media within the CG environments including CG applications and SDKs. Lecture is generally based on the given references, but it includes the most recent information form conferences and events related to CG.
Opis efektu | Symbole efektów | Metody weryfikacji | Forma zajęć |
Lecture – classification based upon positive mark obtained during colloqium or exam in form suggested by the teacher.
Lab - classification based upon positive marks obtained during the course. Final mark is a weighted sum of all marks obtained for the given lab tasks.
1. Hearn. D, Baker D.: Computer Graphics- C version, Prentice Hall, 1997
2. Shirley, P., Marschner, S. (2016). Fundamentals of Computer Graphics. Wielka Brytania: CRC Press.
Students uses at labs supplementary materials obtained from the teacher and from the internet resources .
Zmodyfikowane przez dr hab. inż. Katarzyna Arkusz, prof. UZ (ostatnia modyfikacja: 01-06-2023 12:16)