SylabUZ
Course name | Physics of computer games |
Course ID | 13.2-WF-FizD-PN-S19 |
Faculty | Faculty of Physics and Astronomy |
Field of study | Physics |
Education profile | academic |
Level of studies | Second-cycle studies leading to MS degree |
Beginning semester | winter term 2020/2021 |
Semester | 2 |
ECTS credits to win | 2 |
Available in specialities | Computer Physics |
Course type | obligatory |
Teaching language | english |
Author of syllabus |
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The class form | Hours per semester (full-time) | Hours per week (full-time) | Hours per semester (part-time) | Hours per week (part-time) | Form of assignment |
Laboratory | 30 | 2 | - | - | Credit with grade |
The aim of the course is to familiarize students with the methods of computer physics used in computer games and animation.
1. Knowledge of the dynamics of a material point and rigid body.
2. Knowledge of numerical methods
3. Knowledge of the basics of computer simulations
4. Programming in Python and / or C ++
5. Knowledge of the Linux operating system
1. Algorithms for solving equations of motion
2. Systems of non-interacting particles - "particle dynamics"
3. Masses connected by springs - "cloth simulations"
4. Dynamics of a rigid body - "ragdoll simulations"
5. Physics laws and simulations of real objects in games (simulators)
6. Methods of statistical physics in computer games - herd behavior, randomness
Laboratory exercises, project method, group work, ideas exchange, brainstorming, presentation, work with documentation, independent acquisition of knowledge.
Outcome description | Outcome symbols | Methods of verification | The class form |
Semester project - 70% of the grade
Activity during classes - 30% of the grade
1. Fizyka dla programistów gier, David M. Bourg , Helion 2003
2. Game Physics Engine Development, Millington Ian, Focal Press, 2010
3. Physics for Game Programmers, Grant Palmer, Apress 2005
Internet
Modified by dr hab. Piotr Lubiński, prof. UZ (last modification: 09-06-2020 22:41)