SylabUZ
Course name | Object-oriented design and programming |
Course ID | 11.3-WE-BizElP-PiProgrObiek-Er |
Faculty | Faculty of Computer Science, Electrical Engineering and Automatics |
Field of study | E-business |
Education profile | practical |
Level of studies | First-cycle Erasmus programme |
Beginning semester | winter term 2022/2023 |
Semester | 2 |
ECTS credits to win | 5 |
Course type | obligatory |
Teaching language | english |
Author of syllabus |
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The class form | Hours per semester (full-time) | Hours per week (full-time) | Hours per semester (part-time) | Hours per week (part-time) | Form of assignment |
Lecture | 30 | 2 | - | - | Credit with grade |
Laboratory | 30 | 2 | - | - | Credit with grade |
Presentation of the basic concepts related to object-oriented programming and design and their implementation in the Java environment. Knowledge of modern programming environments supporting software development on the Java platform.
Fundamentals of computer science
Compiling and running programs on the Java platform. Overview of the Java Development Kit environment and IDE development environments for the Java platform.
Imperative and structured programming in Java. Data types, simple and reference variables, literals, operators, arrays, control instructions, variable visibility range, functions, variable properties.
Basics of object-oriented programming in Java. Classes and instances, enumerated types, packages, class and method properties. Rules for the construction of objects and learning the mechanism of cleaning the memory (garbage collector).
The object-oriented programming principle. Inheritance, polymorphism and encapsulation. Designing complex object types using composition and inheritance.
Advanced object-oriented techniques. Creating programming interfaces using abstract classes and interfaces. Extending interfaces. Internal classes and statically nested classes.
Support for development tools on the Java platform. Creating API documentation in the Java environment. Archiving Java programs and libraries. Debugger support. Basics of creating fault tolerant programs. Data validation methods, handling exceptional situations.
Selected Java implementation issues. Utility classes, stream classes for operating the input and output system, storing objects in collections, creating a graphical user interface.
Lecture - conventional lecture using a video projector.
Laboratory - practical classes in the computer laboratory.
Outcome description | Outcome symbols | Methods of verification | The class form |
Lecture - writing and/or oral test, carried out at the end of the semester
Laboratory - the final grade is the weighted sum of the marks obtained for the implementation of individual laboratory exercises and control tests verifying the substantive preparation for the exercises.
Final grade = 50% of the grade in the form of classes lecture + 50% of the grade in the form of laboratory classes.
Modified by dr hab. inż. Marek Kowal, prof. UZ (last modification: 06-04-2022 09:00)