SylabUZ
Course name | Computer graphics |
Course ID | 13.2-WF-FizP-GraKom-S17 |
Faculty | Faculty of Physics and Astronomy |
Field of study | Physics |
Education profile | academic |
Level of studies | First-cycle Erasmus programme |
Beginning semester | winter term 2017/2018 |
Semester | 2 |
ECTS credits to win | 4 |
Course type | obligatory |
Teaching language | english |
Author of syllabus |
|
The class form | Hours per semester (full-time) | Hours per week (full-time) | Hours per semester (part-time) | Hours per week (part-time) | Form of assignment |
Laboratory | 30 | 2 | - | - | Credit with grade |
Lecture | 30 | 2 | - | - | Exam |
The theoretical and practical knowledge of a wide range of issues of computer graphics. Ability to independently create sophisticated graphic design in 2D and 3D. Create a simple animation.
Basic programming, work on Linux / Windows, basic course in linear algebra and geometry.
LECTURE:
- History and overview of contemporary methods and applications of computer graphics
- Basic raster graphics algorithms
- Mathematics in computer graphics
- Transformation and projection
- Ray tracing
LABORATORY:
I PovRay
- The basic elements of the scene and geometric objects in the PovRay
- CSG
- Texture and surface facilities
- Lighting
- Scripting
- Animations
II. Managerial and presentation graphics
- Gimp - creating graphics for the web
- Create a slideshow and presentation
III. The graphics in scientific texts
- LaTeX and PSTricks
Lectures and laboratory
Outcome description | Outcome symbols | Methods of verification | The class form |
The basis of the course is to pass a written test of theoretical knowledge.
Laboratory - credit rating based on individually completed graphic design, such as:
- PovRay animation
- Presentation on the designated topic
- Advanced graphic design in 2D vector technology.
Final rating is 60% of laboratory and 40% of the lecture.
[1] Foley James D., Dam Andries, Hughes John, Phillips Richard, Introduction to Computer Graphics, Addison-Wesley Professional 1993.
[2] Eric Lengyel, Mathematics for 3D game programming & computer graphics, Charles River Media INC, Massachuset 2004.
[3] John Vince, Mathematics for Computer Graphics, Springer-Verlag, London 2006.
1] http://www.povray.org/documentation/
[3] http://www.f-lohmueller.de/index.htm
[4] http://latex-beamer.sourceforge.net/
Modified by dr hab. Maria Przybylska, prof. UZ (last modification: 28-11-2017 22:20)