SylabUZ

Generate PDF for this page

Computer graphics - course description

General information
Course name Computer graphics
Course ID 13.2-WF-FizP-GraKom-S17
Faculty Faculty of Physics and Astronomy
Field of study Physics
Education profile academic
Level of studies First-cycle Erasmus programme
Beginning semester winter term 2017/2018
Course information
Semester 2
ECTS credits to win 4
Course type obligatory
Teaching language english
Author of syllabus
  • dr Bartosz Brzostowski
Classes forms
The class form Hours per semester (full-time) Hours per week (full-time) Hours per semester (part-time) Hours per week (part-time) Form of assignment
Laboratory 30 2 - - Credit with grade
Lecture 30 2 - - Exam

Aim of the course

The theoretical and practical knowledge of a wide range of issues of computer graphics. Ability to independently create sophisticated graphic design in 2D and 3D. Create a simple animation.

Prerequisites

Basic programming, work on Linux / Windows, basic course in linear algebra and geometry.

Scope

LECTURE:

- History and overview of contemporary methods and applications of computer graphics

- Basic raster graphics algorithms

- Mathematics in computer graphics

- Transformation and projection

- Ray tracing

LABORATORY:

I PovRay

- The basic elements of the scene and geometric objects in the PovRay

- CSG

- Texture and surface facilities

- Lighting

- Scripting

- Animations

II. Managerial and presentation graphics

- Gimp - creating graphics for the web

- Create a slideshow and presentation

III. The graphics in scientific texts

- LaTeX and PSTricks

 

Teaching methods

Lectures and laboratory

Learning outcomes and methods of theirs verification

Outcome description Outcome symbols Methods of verification The class form

Assignment conditions

The basis of the course is to pass a written test of theoretical knowledge.

Laboratory - credit rating based on individually completed graphic design, such as:

- PovRay animation

- Presentation on the designated topic

- Advanced graphic design in 2D vector technology.

Final rating is 60% of laboratory and 40% of the lecture.

Recommended reading

[1] Foley James D., Dam Andries, Hughes John, Phillips Richard, Introduction to Computer Graphics, Addison-Wesley Professional 1993.

[2] Eric Lengyel, Mathematics for 3D game programming & computer graphics, Charles River Media INC, Massachuset 2004.

[3] John Vince, Mathematics for Computer Graphics, Springer-Verlag, London 2006.

Further reading

1] http://www.povray.org/documentation/

[2] http://www.povray.pl

[3] http://www.f-lohmueller.de/index.htm

[4] http://latex-beamer.sourceforge.net/

[5] http://www.gimp.org

Notes


Modified by dr hab. Maria Przybylska, prof. UZ (last modification: 28-11-2017 22:20)