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Advanced graphics in advertising - course description

General information
Course name Advanced graphics in advertising
Course ID 04.2-WE-BizElP-ZaawMetGrafwRekl-Er
Faculty Faculty of Computer Science, Electrical Engineering and Automatics
Field of study E-business
Education profile practical
Level of studies First-cycle Erasmus programme
Beginning semester winter term 2019/2020
Course information
Semester 2
ECTS credits to win 5
Course type obligatory
Teaching language english
Author of syllabus
  • dr inż. Andrzej Czajkowski
Classes forms
The class form Hours per semester (full-time) Hours per week (full-time) Hours per semester (part-time) Hours per week (part-time) Form of assignment
Lecture 30 2 - - Credit with grade
Laboratory 30 2 - - Credit with grade

Aim of the course

  • Familiarize students with different approaches to create 3D computer graphics.
  • Introduce modern CGI environments.
  • Introduce the concepts of 3D modelling, texturing and animation.
  • Introduce the modern approaches to advertisement creation process such as virtual or augmented reality.

Prerequisites

Digital advertising

Scope

  • Concepts of 3D graphics - vertex, edge and polygon
  • Hard Surface and organic modelling.
  • Key framing and interpolation in 3D animation, hierarchy with inheritance in animation.
  • Rendering process - optimisation and methods
  • Tools supports of 3D applications developing and programming.
  • Techniques to create virtual worlds with focus on in-game advertising.
  • Scripting in 3D environments systems.
  • Bridging the real and virtual world to achieve augmented reality.


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Teaching methods

laboratory classes, lecture

Learning outcomes and methods of theirs verification

Outcome description Outcome symbols Methods of verification The class form

Assignment conditions

Lecture - the passing criterion is a sufficient mark from the final test.
Laboratory - the passing criterion are positive marks for laboratory exercises.
Final mark components = lecture: 50% + laboratory: 50%

Recommended reading

  1. D. Ogilvy, Ogilvy on Advertising, Vintage, 1st Vintage Books ed edition, 1985

  2. D. Derakhshani, R. L. Derakhshani, Autodesk 3ds Max 2016 Essentials. Sybex, 2015

  3. M. Pricken, Creative Advertising: Ideas and Techniques from the World's Best Campaigns,  Thames & Hudson, 2008

  4. A. B. Craig, Understanding Augmented Reality: Concepts and Applications, Morgan Kaufmann, 2013

Further reading

  1. M. McCarthy, How to Cheat in 3ds Max 2015: Get Spectacular Results Fast,  Focal Press, 2014
  2. Adams E.: Fundamentals of Game Design, 3rd edition, New Riders, 2013
  3.  S.J. Gortler, Foundations of 3D Computer Graphics, MIT Press, 2012

Notes


Modified by dr inż. Andrzej Czajkowski (last modification: 12-12-2019 10:13)