The aim of the course is to familiarize students with the usability issues of digital products. Students learn the most important theories and research on matching products to the needs and abilities of a human being.
Prerequisites
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Scope
Usability in design
Human perception and design
Attention and memory in design
Design for accessibility, with restrictions
Evaluation of usability and accessibility
Heuristic analysis of digital products
Preparation of tests with users - from hypotheses to research organization.
Moderation of tests with users.
The role of the observer in tests with users.
Development and presentation of test results.
Methodology of fast iterative tests (RITE).
Teaching methods
Work workshop, group work, discussions, presentations
Learning outcomes and methods of theirs verification
Outcome description
Outcome symbols
Methods of verification
The class form
Assignment conditions
Conditions for passing the classes:
Research project with a presentation of the obtained results.
Recommended reading
„Service Design”, redakcja Fazlagić J.
Frederick M. – „101 Things I Learned in Architecture School”
Merholz P., Wilkens T., Schauer B., Verba D.– „Subject To Change: Creating Great Products & Services for an Uncertain World: Adaptive Path on Design”
Polaine A., Løvlie L., Reason B.,– „Service Design: From Insight to Implementation”
Resmini A., Rosati L.– „Pervasive Information Architecture: Designing Cross-Channel User Experiences”
Sterling B. – „Shaping Things”
Stickdorn M., Stickdorn M., Schneider J.– „This is Service Design Thinking: Basics-Tools-Cases”.
Further reading
Additional materials prepared by the teacher.
Notes
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Modified by dr Tomasz Kołodziej (last modification: 16-04-2020 09:50)