SylabUZ
Course name | Digital media and game development |
Course ID | 11.3-WE-INFD-DMaGD-Er |
Faculty | Faculty of Computer Science, Electrical Engineering and Automatics |
Field of study | Computer Science |
Education profile | academic |
Level of studies | Second-cycle Erasmus programme |
Beginning semester | winter term 2021/2022 |
Semester | 2 |
ECTS credits to win | 5 |
Course type | obligatory |
Teaching language | english |
Author of syllabus |
|
The class form | Hours per semester (full-time) | Hours per week (full-time) | Hours per semester (part-time) | Hours per week (part-time) | Form of assignment |
Lecture | 15 | 1 | - | - | Credit with grade |
Laboratory | 30 | 2 | - | - | Credit with grade |
Project | 15 | 1 | - | - | Credit with grade |
Computer Graphics, 3D Games Programming
Game study. History of video games. Types and categories of video games. Game evaluation in terms of technology, narration, playability, interaction and aesthetics.
Digital media study. Computer animations and special effects. Digital media evaluation in terms of technology, narration and aesthetics.
Game design theory. Principles and methodology of game production. Game concept (mechanics, game rules, world modeling). Game economy (simulations, rules of play, "rewards and punishments" for a player, complexity of the game, interaction and player experience building).
Digital Storytelling. Linear and nonlinear narration. Scripts and screenplays. Principles of digital drama. Build of character.
Game programming. Physics and games. Environment for game development. Data representations (component oriented model, ECS pattern). Artificial Intelligence of non playable characters (NPC).
Game Assets. Design of computer game components or computer animation. Designing a soundtrack and sound elements.
Level Design. Designing virtual worlds - the level of the game or the scenography of film/animation.
Document Creation. Development of a document containing the concept of game/animation, scenario, asset description and illustrations, scenography description and illustrations, description of selected project environment, description of data format and code components, user demography, comparison with similar games.
Game creations/Films production. Developing of a prototype game or multimedia application. Evaluation of the prototype.
Lecture: conventional lecture
Laboratory: laboratory exercises, group work
Project: project method, discussions and presentations
Outcome description | Outcome symbols | Methods of verification | The class form |
Lecture - obtaining a positive grade in written exam.
Laboratory - the main condition to get a pass are sufficient marks for all exercises and tests conducted during the semester.
Project - a condition of pass is to obtain positive marks from all project tasks and preparation written report of project.
Calculation of the final grade: = lecture 40% + laboratory 30% + project 30%.
-- no comments --
Modified by dr hab. inż. Marek Sawerwain, prof. UZ (last modification: 15-07-2021 23:23)