SylabUZ

Generate PDF for this page

Introduction to UX - course description

General information
Course name Introduction to UX
Course ID 14.2-WP-SOCDA-WUX
Faculty Faculty of Social Sciences
Field of study Sociology
Education profile academic
Level of studies Second-cycle studies leading to MS degree
Beginning semester winter term 2022/2023
Course information
Semester 3
ECTS credits to win 5
Course type optional
Teaching language english
Author of syllabus
  • dr hab. Dorota Szaban, prof. UZ
Classes forms
The class form Hours per semester (full-time) Hours per week (full-time) Hours per semester (part-time) Hours per week (part-time) Form of assignment
Class 15 1 - - Credit with grade
Lecture 15 1 - - Exam

Aim of the course

The course aims to introduce the student to the subject of User Experience and to define the place of user experience in the process of creating a digital product. In addition, the student should learn the various components that make up the final user experience and know the basic tools used in UX.

Prerequisites

-

Scope

Lecture

  1. History of UX
  2. Information architecture in websites
  3.  Product definition and composition
  4. UX in everyday life
  5. Graphics and image building of a digital product
  6. Overview of solutions in UX

 

Classes

  1. Practical UX sites / Good practices in UX
  2. Internet language in practice
  3. Defining and exploring problems
  4. Availability and functionality
  5. Prototyping in UX

Teaching methods

Lecture, case study presentations, work with the text, discussion, e-learning, blended learning

Learning outcomes and methods of theirs verification

Outcome description Outcome symbols Methods of verification The class form

Assignment conditions

FORMA ZALICZENIA ĆWICZEŃ

UWAGI

Conditions for passing a lecture (exam)

Knowledge test with open and closed questions. The thematic scope will be given during the last class. The minimum credit threshold is 50% of the points

Conditions for passing exercices (project)

Preparation of projects to improve the selected digital product (possible group work)

Recommended reading

  1. About Face: The Essentials of User Interface Design, Alan Cooper
  2. Nie każ mi myśleć (Don't Make Me Think: A Common Sense Approach to Web Usability), Steve Krug
  3. Designing for Interaction: Creating Innovative Applications and Devices, Dan Saffer
  4. Emotional Design: Why We Love (or Hate) Everyday Things, Donald Norman
  5. The Elements of User Experience: User-centered Design for the Web, Jesse James Garrett

Further reading

  1. Think first: My No-Nonsense Approach to Creating Successful Products, Memorable User Experiences + Very Happy Customers, Joe Natoli
  2. Evil by Design: Interaction Design to Lead Us Into Temptation, Chris Nodder
  3. Designing for the Digital Age: How to Create Human-Centered Products and Services, Kim Goodwin
  4. Thinking in Systems: A Primer, Donella Meadows
  5. Mismatch: How Inclusion Shapes Design, Kat Holmes
  6. The User Experience Team of One: A Research and Design Survival Guide, Leah Buley

Notes

-


Modified by dr Tomasz Kołodziej (last modification: 15-04-2022 12:56)