The aim of the course is to familiarize students with the basic concepts of human-computer interaction and user-centered design thinking.
Prerequisites
Scope
Introduction to Human-Computer Interaction
Interaction Design
Introduction to Interactive System Design
Effective interactive products
Data Gathering and Requirements Analysis with focus in HCI aspects
Usability Testing & Analytic Evaluation
Teaching methods
Discussions, Case Analysis, Project, e-learning, blended learning
Learning outcomes and methods of theirs verification
Outcome description
Outcome symbols
Methods of verification
The class form
Assignment conditions
FORMA ZALICZENIA ĆWICZEŃ
UWAGI
Zaliczenie na ocenę
Tak
Passing conditions
Credit based on a case study work
Recommended reading
Lazar, J., Feng, J. H., & Hochheiser, H. (2017). Research methods in human-computer interaction. Morgan Kaufmann.
Dix, A., Finlay, J., Abowd, G. D., & Beale, R. (2003). Human-computer interaction. Pearson Education.
Green, W., Dunn, G., & Hoonhout, J. (2009). Social Interaction Experiences in Reality-Based Interaction. Challenges in the Evaluation of Usability and User Experience in Reality Based Interaction, 11.
Further reading
Christou, G., Ritter, F. E., & Jacob, R. J. (2009). Knowledge-based usability evaluation for reality-based interaction. In Challenges in the evaluation of usability and user experience in reality-based interaction (workshop proceedings). At CHI 2009 Conference on Human Factors in Computing Systems, Boston, MA (pp. 36-39).
Heldal, I., & Spante, M. (2009). Assessing collaboration in virtual environments. Challenges in the Evaluation of Usability and User Experience in Reality Based Interaction, 32.
Leanne, M., & Robert, J. (2009). Using brain measurement to evaluate reality based interactions. Challenges in the Evaluation of Usability and User Experience in Reality Based Interaction, 5, 19-20.
Notes
Modified by dr Tomasz Kołodziej (last modification: 15-04-2022 12:56)