SylabUZ

Generate PDF for this page

Modelling and animation of 3D characters - course description

General information
Course name Modelling and animation of 3D characters
Course ID 11.3-WE-INFD-ModandAnimof3DC-Er
Faculty Faculty of Computer Science, Electrical Engineering and Automatics
Field of study Computer Science
Education profile academic
Level of studies Second-cycle Erasmus programme
Beginning semester winter term 2022/2023
Course information
Semester 3
ECTS credits to win 5
Course type obligatory
Teaching language english
Author of syllabus
  • dr inż. Andrzej Czajkowski
Classes forms
The class form Hours per semester (full-time) Hours per week (full-time) Hours per semester (part-time) Hours per week (part-time) Form of assignment
Lecture 15 1 - - Credit with grade
Laboratory 30 2 - - Credit with grade
Project 15 1 - - Credit with grade

Aim of the course

  • Familiarize students with different approaches to design and animate the 3D character
  • Introduce the concepts of 3D character animation for the purpose of 3D gaming and digital media.

Prerequisites

Computer Graphics, 3D game programming

Scope

  • Areas of 3D characters applications.
  • Advanced modelling techniques
  • Rigging,
  • Skinning
  • Painting weights
  • Anatomy of humanoid
  • Animation with bones and biped objects (envelope based)
  • Inverse and simple Kinematics with constraint.
  • Organic modelling
  • Morphing modifiers
  • Motion Capture

Teaching methods

Lecture – the passing condition is to obtain a positive mark from the final test.

Laboratory – the passing condition is to obtain positive marks from all laboratory exercises to be planned during the semester.

Project - the project documentation and presentation.

 

Calculation of the final grade: lecture 25% + laboratory 40% + project 35%

 

Learning outcomes and methods of theirs verification

Outcome description Outcome symbols Methods of verification The class form

Assignment conditions

Lecture – the passing condition is to obtain a positive mark from the final test.

Laboratory – the passing condition is to obtain positive marks from all laboratory exercises to be planned during the semester.

Project - the project documentation and oral presentation.

 

Calculation of the final grade: lecture 25% + laboratory 40% + project 35%

Recommended reading

  1. Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide, SDC Publications , 2020
  2. Legaspi C., Anatomy for 3D Artists: The Essential Guide for CG Professionals,  3dtotal Publishing, 2015
  3. Vaughan W.,The Pushing Points Topology Workbook: Volume 01, 2018
  4. Gahan A.: 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I. Focal Press, 2011.

  

Further reading

  1. Adams E.: Fundamentals of Game Design, 3rd edition, New Riders, 2013
  2. Freeman D.: Creating Emotion in Games: The Craft and Art of Emotioneering, New Riders, 2003
  3. M. McCarthy, How to Cheat in 3ds Max 2015: Get Spectacular Results Fast,  Focal Press, 2014

Notes

brak


Modified by dr inż. Andrzej Czajkowski (last modification: 20-04-2022 13:10)