The aim of the course is to familiarize students with the principles of teamwork and knowledge transfer.
Wymagania wstępne
None
Zakres tematyczny
The role of technology in social life. Technology and innovation processes in the private and public sectors.
Team. Teams at work environment. Team roles. Team development phases. Team and communication. Work within interdisciplinary team.
Conditions for effective communication, errors in communication with the client or contractor. The effective team communication tools.
Leadership skills in business situations and workplace.
UX Design.
Key Elements of Design Thinking.
Metody kształcenia
Project. Brainstorm. Discussion.
Efekty uczenia się i metody weryfikacji osiągania efektów uczenia się
Opis efektu
Symbole efektów
Metody weryfikacji
Forma zajęć
Warunki zaliczenia
The following guidelines will be used to establish the final grade for the course: the passing condition is to obtain positive marks from all exercises conducted during the semester.
Grades will be administered using the standard 90% = 5, 80% = 4.5, 70% = 4, 60% = 3.5, 50%= 3.
Specifically, 100 – 90 = 5, 89 - 80 = 4.5, 79 - 70 = 4, 69 - 60 = 3.5, and 59 - 50 = 3.
Literatura podstawowa
Faranello S.: Practical UX design: a foundational yet practical approach to UX that delivers more creative, collaborative, holistic, and mature design solutions, regardless of your background or experience, Birmingham, UK : Packt Publishing, 2016.
Krawczyk-Bryłka B.: Team Roles and Team Performance in Small Virtual Software Teams, Human Resource Management, 2020;136 (5): 49–63.
Krumm S, Kanthak J, Hartmann K, Hertel G. What does it take to be a virtual team player? The knowledge, skills, abilities, and other characteristics required in virtual teams. Human Performance [Internet]. 2016 Apr;29(2):123–42.
Narang B.,Trivedi P., Dubey MK.:Towards an Understanding of UX (User Experience) and UXD (User Experience Design), An Applicability based framework for Ecommerce, Intranets, Mobile & Tablet &Web Usability, International Journal of Advanced Research in Computer Science. May/Jun2017; 8(5): 2764-2768.
Simpson D. Advantages and disadvantages of international virtual project teams. International Business & Global Economy [Internet]. 2017 Jan;36(1):275–8.
Literatura uzupełniająca
Belbin, M. R.: Management Teams: Why They Succeed or Fail, Oxford: Heinemann Professional Publishing, 1990.
Gold, N. Teamwork: An Interdisciplinary Approach. New York, NY: Palgrave Macmillan, 2005.
Hunsaker P.L., Hunsaker J.S.: Virtual teams: A leader’s guide, Team Performance Management. 2018;14(1–2):86–101.
Madelyn Flammia. Virtual Teams in Higher Education: A Handbook for Students and Teachers. Charlotte, NC: Information Age Publishing; 2016.
Malhotra A, Majchrzak A, Rosen B. Leading Virtual Teams. Academy of Management Perspectives. 2007 Feb;21(1):60–70.
Newman SA, Ford RC, Marshall GW. Virtual Team Leader Communication: Employee Perception and Organizational Reality. International Journal of Business Communication [Internet]. 2020 Oct;57(4):452–73.
Pullan, P 2016, Virtual Leadership?: Practical Strategies for Getting the Best Out of Virtual Work and Virtual Teams, Kogan Page, London, United Kingdom
Uwagi
None.
Zmodyfikowane przez dr inż. Anna Pławiak-Mowna, prof. UZ (ostatnia modyfikacja: 12-04-2022 13:57)
Ta strona używa ciasteczek (cookies), dzięki którym nasz serwis może działać lepiej. Korzystając z niniejszej strony, wyrażasz zgodę na ich używanie. Dowiedz się więcej.