SylabUZ
Nazwa przedmiotu | Scratch - Computer Language for Creative Teaching |
Kod przedmiotu | 0613-WP-PED-JP2 |
Wydział | Wydział Nauk Społecznych |
Kierunek | WNS - oferta ERASMUS / Pedagogika |
Profil | - |
Rodzaj studiów | Program Erasmus pierwszego stopnia |
Semestr rozpoczęcia | semestr zimowy 2018/2019 |
Jednostka obsługująca przedmiot | Wydział Nauk Społecznych |
Liczba punktów ECTS do zdobycia | 5 |
Typ przedmiotu | obowiązkowy |
Język nauczania | angielski |
Sylabus opracował |
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Forma zajęć | Liczba godzin w semestrze (stacjonarne) | Liczba godzin w tygodniu (stacjonarne) | Liczba godzin w semestrze (niestacjonarne) | Liczba godzin w tygodniu (niestacjonarne) | Forma zaliczenia |
Ćwiczenia | 30 | 2 | - | - | Zaliczenie na ocenę |
Get to know the programming language Scratch, as a tool for creative teaching. Prepare students to creative teaching by using the special programming language dedicated for children.
Knowledge and skills: Elementary knowledge in algorithmic. IT advanced knowledge and skills.
Introduction do Scratch: user interface, main rules, Scratch website and network society, example of children work
Scratch procedure and function: basic procedure; procedure and function defined by users.
Data type: words, tables, lists and function connected with them.
Variable: local and global variable, building, getting value and using variable in procedures.
Flow control procedures: iteration, condition, recurrence and other form for run controlling, solving typical algorithmic tasks.
Object-oriented programming: definition of classes, object, unit;
Object in Scratch.
Multimedia in Scratch environment: adding picture, sound, video.
The educational projects: creating and evaluation.
Problem based learning: solving tasks and creating individual project.
Opis efektu | Symbole efektów | Metody weryfikacji | Forma zajęć |
Learning outcomes are verify using three methods: regular control of tasks, short periodic tests, assessment of the final project. Final grade is based mainly (80%) on an assessment of the project.
1. S. Papert, Maindstorms. Children, Computers, and Powerful Ideas, 1993
2. Resnick, M.,and others ( Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., Kafai, Y.) (2009). Scratch: Programming for All. “Communications of the ACM”, November 2009. Vol 52, no 11, page 60-67
Stager G., 2005, Papertian Constructionism and the Design of Productive Context for Learning, [w:] X Conference EUROLOGO 2005 Proceedings, eurologo2005.oeiizk.waw.pl
Full course contain is available on the Moodle platform: https://ekmti.kmti.uz.zgora.pl/
*The subject can be run every semester, in case there is not enough persons to make a group there will be individual class run during instructor hours.
Zmodyfikowane przez dr Magdalena Zapotoczna (ostatnia modyfikacja: 11-04-2018 17:06)