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Computer graphics - course description

General information
Course name Computer graphics
Course ID 11.3-WE-INFP-GrafComp-Er
Faculty Faculty of Computer Science, Electrical Engineering and Automatics
Field of study Computer Science
Education profile academic
Level of studies First-cycle Erasmus programme
Beginning semester winter term 2020/2021
Course information
Semester 3
ECTS credits to win 5
Course type obligatory
Teaching language english
Author of syllabus
  • dr inż. Andrzej Czajkowski
Classes forms
The class form Hours per semester (full-time) Hours per week (full-time) Hours per semester (part-time) Hours per week (part-time) Form of assignment
Lecture 30 2 - - Credit with grade
Laboratory 30 2 - - Credit with grade

Aim of the course

  • Familiarize students with different approaches to create 3D computer graphics.
  • Introduce modern CGI environments.
  • Introduce the concepts of 3D modelling, texturing and animation.

Prerequisites

Scope

  • Concepts of 3D graphics - vertex, edge and polygon
  • Hard Surface and organic modelling.
  • Topology of 3D models, loops and rings, subdivision.
  • High and low poly modelling - optimisation of 3D models, normal map baking.
  • UVW mapping - mapping coordinates, materials and maps (procedural and raster mapping)
  • Key framing and interpolation in 3D animation, hierarchy with inheritance in animation. 
  • Lightning, shading and shadows in 3D scene - classic and physically correct lights. Exposure control.
  • Rendering process - optimisation and methods

Teaching methods

laboratory classes, lecture

Learning outcomes and methods of theirs verification

Outcome description Outcome symbols Methods of verification The class form

Assignment conditions

Lecture - the passing criterion is a sufficient mark from the final test.
Laboratory - the passing criterion are positive marks for laboratory exercises.
Final mark components = lecture: 50% + laboratory: 50%

Recommended reading

  1. D. Derakhshani, R. L. Derakhshani, Autodesk 3ds Max 2016 Essentials. Sybex, 2015
  2. Kelly L. Murdock's Autodesk 3ds Max 2021 Complete Reference Guide, SDC Publications , 2020

  3.  S.J. Gortler, Foundations of 3D Computer Graphics, MIT Press, 2012

Further reading

  1. M. McCarthy, How to Cheat in 3ds Max 2015: Get Spectacular Results Fast,  Focal Press, 2014
  2. Vaughan W.,The Pushing Points Topology Workbook: Volume 01, 2018
  3. Adams E.: Fundamentals of Game Design, 3rd edition, New Riders, 2013

Notes


Modified by dr inż. Andrzej Czajkowski (last modification: 26-04-2020 15:01)