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Game Theory - course description

General information
Course name Game Theory
Course ID 11.1-WK-MATP-GT-S22
Faculty Faculty of Exact and Natural Sciences
Field of study WMIiE - oferta ERASMUS
Education profile -
Level of studies Erasmus programme
Beginning semester winter term 2022/2023
Course information
Semester 2
ECTS credits to win 5
Course type optional
Teaching language english
Author of syllabus
  • dr hab. inż. Łukasz Balbus, prof. UZ
Classes forms
The class form Hours per semester (full-time) Hours per week (full-time) Hours per semester (part-time) Hours per week (part-time) Form of assignment
Lecture 30 2 - - Exam
Class 30 2 - - Credit with grade

Aim of the course

The purpose of the course is to get acquainted with basic theorems in game theory and present their meaning in modern economics.

Prerequisites

Mathematical analysis, linear algebra, probability theory,

 

Scope

Lecture

I. Static noncooperative games:

  1. Normal form game (1 hour)
  2. Zero-sum game. Minimax von Neumann Theorem. (3 hours.)
  3. n-person games and Nash equilibrium. Relationship between Nash equilibria and fixed point theory of continuous multifunctions. (6 hours.)
  4. Noncooperative games in economics: Bertrand and Cournot models. (2 hours)
  5. Nash bargaining. (3 hours.)

II. Extended form games (dynamic games):

  1. Imperfect information games. Kuhn's existence Theorem. (2 hours).
  2. Kuhn's Algorithm. (1 hour.)
  3. Modeling of imperfect information games. (2 hours.)

III. Cooperative games:

  1. Voting games and linearly productive games. (2 hours.)
  2. The core of cooperative games. The non-emptiness of the core theorem. (2 hours.)
  3. Shapley and Banzhaf values(axiomatic construction). (3 hours.)

IV. Elements of game theory with imperfect information:

  1. Bayesian games. Auctions. (3 hours.)

Class

I. Non-cooperative static games:

  1. Solving zero-sum games. (3 hours.)
  2. n-person games and Nash equilibria. Examples. Prisoner dilemma. The best response mappings. (6 hours.)
  3. Non-cooperative games in economics:  Bertrand and Cournot oligopoly. (2 hours.)
  4. Nash bargaining model. Searching for the solutions. (3 hours.)

II. Extended form games (dynamic games):

  1. Imperfect information. Application of Kuhn's algorithm for construction of Nash equilibria. (2 hours.)
  2. Example of imperfect information games. (2 hours.)

III. Cooperative games:

  1. Examples of voting and linearly-production games. (1 hour.)
  2. The core of cooperative games, examples. (2 hours.)
  3. Shapley and Banzhaf value (computing).  (3 hours.)

IV. Elements of game theory with imperfect information:

  1. Bayesian games. Auctions. Examples of games (3 hours.)

V. Test and summary: (4 hours).

Teaching methods

Conventional lecture and discussion.

Class– solving mathematical problems, analysis of classical examples in game theory, and other applications.

Learning outcomes and methods of theirs verification

Outcome description Outcome symbols Methods of verification The class form

Assignment conditions

Controlling the preparation degree of students and their activity during the class. 

Test with problems with differential degrees of difficulty. A positive result is a necessary condition for taking the exam.

The final mark encompasses the mark of the test (40%) and the mark of the exam (60%), provided both are positive.

Recommended reading

  1. Fudenberg, D. Game theory. MIT Press, Boston, 1991.
  2. Owen, G. Teoria gier. PWN, Warszawa, 1975.
  3. Osborne, M.J. A course in game theory. MIT Press, Boston, 1994.
  4. Płatkowski, T.  Wstęp do teorii gier. Uniwersytet Warszawski, Warszawa 2011.
  5. Straffin, P.D. Teoria gier. Scholar, Warszawa, 2004.

Further reading

  1. Myerson, R.B.  Game theory: an analysis of conflict. Harvard University Press, 1997.
  2. Owen, G. Game theory. EG Publishing, New York, 1995.

Notes


Modified by dr Dorota Głazowska (last modification: 10-05-2022 18:13)