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Computer graphics - course description

General information
Course name Computer graphics
Course ID 11.3-WE-INFP-GrafComp-Er
Faculty Faculty of Computer Science, Electrical Engineering and Automatics
Field of study Computer Science
Education profile academic
Level of studies Erasmus programme
Beginning semester winter term 2017/2018
Course information
Semester 3
ECTS credits to win 5
Course type obligatory
Teaching language english
Author of syllabus
  • dr inż. Andrzej Czajkowski
Classes forms
The class form Hours per semester (full-time) Hours per week (full-time) Hours per semester (part-time) Hours per week (part-time) Form of assignment
Lecture 30 2 - - Credit with grade
Laboratory 30 2 - - Credit with grade

Aim of the course

  • Familiarize students with different approaches to create 3D computer graphics.
  • Introduce modern CGI environments.
  • Introduce the concepts of 3D modelling, texturing and animation.

Prerequisites

Scope

  • Concepts of 3D graphics - vertex, edge and polygon
  • Hard Surface and organic modelling.
  • Topology of 3D models, loops and rings, subdivision.
  • High and low poly modelling - optimisation of 3D models, normal map baking.
  • UVW mapping - mapping coordinates, materials and maps (procedural and raster mapping)
  • Key framing and interpolation in 3D animation, hierarchy with inheritance in animation. 
  • Lightning, shading and shadows in 3D scene - classic and physically correct lights. Exposure control.
  • Rendering process - optimisation and methods

Teaching methods

laboratory classes, lecture

Learning outcomes and methods of theirs verification

Outcome description Outcome symbols Methods of verification The class form

Assignment conditions

Lecture - the passing criterion is a sufficient mark from the final test.
Laboratory - the passing criterion are positive marks for laboratory exercises.
Final mark components = lecture: 50% + laboratory: 50%

Recommended reading

  1. D. Derakhshani, R. L. Derakhshani, Autodesk 3ds Max 2016 Essentials. Sybex, 2015
  2. K.L. Murdock, Autodesk 3ds Max 2014 Bible, Willey Press, 2013

  3.  S.J. Gortler, Foundations of 3D Computer Graphics, MIT Press, 2012

Further reading

  1. M. McCarthy, How to Cheat in 3ds Max 2015: Get Spectacular Results Fast,  Focal Press, 2014
  2. M. Pricken, Creative Advertising: Ideas and Techniques from the World's Best Campaigns,  Thames & Hudson, 2008
  3. Adams E.: Fundamentals of Game Design, 3rd edition, New Riders, 2013

Notes


Modified by dr inż. Andrzej Czajkowski (last modification: 30-04-2018 19:55)